How to create a Cult3D object

A Cult3D object is created in two steps:

Firstly a 3D-model is created in 3D Studio Max and is exported with the Cult3D Exporter. If you don't have 3D Studio available, there are exported sample files in the Cult3D Designer folder on your hard disk.

The next step is to launch the Cult3D Designer (i.e. from the Start menu) and load the .c3d file that you just have exported, or one of the sample files (located in the default directory when you load a Cult3D Designer file). In the Cult3D Designer you can easily create interactivity by dragging and dropping actions and events on different parts of the object. Watch the video to see how this is done in practice.

From the Cult3D Designer, you can save an internet file that is fully functional and can be used in a webbrowser, but which is restricted to internal use only.

Both the Exporter for 3D Studio and the Cult3D Designer were installed when you ran the installer on the first page of this presentation.

To read more about the Cult3D Design Tools go to the users guide and tutorials in the "Gallery and resources" part of this CD.